Update unity.js
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@ -26,9 +26,9 @@ function cb(funcName) {
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}
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}
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function hookMethod(dll, klass, method, extra) {
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function hookMethod(dll, klass, method, extra) {
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var monoImage = mono_image_loaded(dll);
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// var monoImage = mono_image_loaded(dll);
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// monoImage will be the same as this.extra.image
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// monoImage will be the same as this.extra.image
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var monoClass = mono_class_from_name(monoImage, "", klass);
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var monoClass = mono_class_from_name(extra.image, "", klass);
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var monoMethod = mono_class_get_method_from_name(monoClass, method, -1);
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var monoMethod = mono_class_get_method_from_name(monoClass, method, -1);
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// = mono_class_get_method_from_name(monoClass, "lastRecivedGameId", -1); // mono_class_get_field
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// = mono_class_get_method_from_name(monoClass, "lastRecivedGameId", -1); // mono_class_get_field
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var compiledMethod = mono_compile_method(monoMethod);
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var compiledMethod = mono_compile_method(monoMethod);
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@ -37,7 +37,7 @@ function hookMethod(dll, klass, method, extra) {
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Interceptor.attach(compiledMethod, cb("compiledMethod"));
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Interceptor.attach(compiledMethod, cb("compiledMethod"));
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Object.assign(extra, {
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Object.assign(extra, {
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MonoImage: monoImage,
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//MonoImage: monoImage,
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MonoClass: monoClass,
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MonoClass: monoClass,
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monoMethod: monoMethod,
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monoMethod: monoMethod,
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compiledMethod: compiledMethod
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compiledMethod: compiledMethod
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@ -153,7 +153,6 @@ Java.perform(awaitForCondition(hook));
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/*
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/*
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