add dump ios class hierarchy
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README.md
49
README.md
@ -9,6 +9,7 @@
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- [Print all runtime strings & Stacktrace](#print-runtime-strings)
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- [Print all runtime strings & Stacktrace](#print-runtime-strings)
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- [Find iOS application UUID](#find-ios-application-uuid)
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- [Find iOS application UUID](#find-ios-application-uuid)
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- [Execute shell command](https://github.com/iddoeldor/frida-snippets/blob/master/scripts/exec_shell_cmd.py)
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- [Execute shell command](https://github.com/iddoeldor/frida-snippets/blob/master/scripts/exec_shell_cmd.py)
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- [Dump iOS class hierarchy](#dump-ios-class-hierarchy)
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- [TODO list](#todos)
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- [TODO list](#todos)
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#### Enumerate loaded classes
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#### Enumerate loaded classes
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@ -142,6 +143,54 @@ function extractUUIDfromPath(path) {
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console.log( extractUUIDfromPath('/var/mobile/Containers/Data/Application/' + PLACEHOLDER + '/Documents') );
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console.log( extractUUIDfromPath('/var/mobile/Containers/Data/Application/' + PLACEHOLDER + '/Documents') );
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```
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```
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#### Dump iOS class hierarchy
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```
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/*
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Object.keys(ObjC.classes) will list all available Objective C classes,
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but actually this will return all classes loaded in current process, including system frameworks.
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If we want something like weak_classdump, to list classes from executable it self only, Objective C runtime already provides such function objc_copyClassNamesForImage
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https://developer.apple.com/documentation/objectivec/1418485-objc_copyclassnamesforimage?language=objc
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*/
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var objc_copyClassNamesForImage = new NativeFunction(
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Module.findExportByName(null, 'objc_copyClassNamesForImage'),
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'pointer',
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['pointer', 'pointer']
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);
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var free = new NativeFunction(Module.findExportByName(null, 'free'), 'void', ['pointer']);
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var classes = new Array(count);
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var p = Memory.alloc(Process.pointerSize);
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Memory.writeUInt(p, 0);
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var path = ObjC.classes.NSBundle.mainBundle().executablePath().UTF8String();
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var pPath = Memory.allocUtf8String(path);
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var pClasses = objc_copyClassNamesForImage(pPath, p);
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var count = Memory.readUInt(p);
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for (var i = 0; i < count; i++) {
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var pClassName = Memory.readPointer(pClasses.add(i * Process.pointerSize));
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classes[i] = Memory.readUtf8String(pClassName);
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}
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free(pClasses);
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var tree = {};
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classes.forEach(function(name) {
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var clazz = ObjC.classes[name];
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var chain = [name];
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while (clazz = clazz.$superClass) {
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chain.unshift(clazz.$className);
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}
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var node = tree;
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chain.forEach(function(clazz) {
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node[clazz] = node[clazz] || {};
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node = node[clazz];
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});
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});
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send(tree);
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```
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#### TODOs
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#### TODOs
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- Add GIFs & docs
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- Add GIFs & docs
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- Add links to /scripts
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- Add links to /scripts
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